Latest: 2 Nov 2026 launch

GRAVHOUNDS news

The latest official beat is the 2 Nov 2026 Early Access launch. Demo Patch 1 is the last numbered patch note, from 14 Oct. A dated roadmap image is not posted, even though the FAQ says a roadmap is planned.

A Gravhound and a jetpack teammate face a huge alien exploding in purple fire
© Octopus Panic. Steam store screenshot.
GRAVHOUNDS Early Access launch trailer · GameTrailers. The player loads after you click.

Timeline

Newest first
DateWhat happened
2 Nov 2026Early Access on Steam and Xbox Game Preview. Launch trailer posted.
15 Oct 2026Bearded_Muscle stream noted on the Steam news index.
14 Oct 2026Demo Patch 1: stability, Build Kit text, turret-node fix.
12 Oct 2026Demo opens: 2 systems, 7 planets, 4 characters.
7 Oct 2026Demo announcement and Dev Log #1.
24 Sep 2026Open playtest post. Window was 23–28 Sep PDT.
12 Sep 2026“Playtests Are Underway.”
27 Aug 2026gamescom reveal. Xbox Wire developer article.
25 Aug 2026First Steam post, “Hello, world!”

Known issues from the launch post

The 2 Nov announcement lists hitching in heavy combat, join failures that need a fresh host session, and localization gaps. Those items are expanded on troubleshooting. They are launch notes, not a patch.

I am not opening a patch-note article until the studio publishes one. The launch post is linked above so you can read the known issues in their words.

Gravhound crew around a holographic planet table inside the mining ship
© Octopus Panic. Steam store screenshot.

FAQ

Is there a post-launch patch?

Not as of 3 Nov 2026. The news index on Steam runs through the launch post. When a patch note appears, it should get its own dated page.

Where is the roadmap?

The FAQ answers that a roadmap is planned. No image with dates was on the studio site or the Steam news hub on 3 Nov 2026.

What did Demo Patch 1 change?

On 14 Oct it called out stability, clearer Build Kit information, and a fix so two turrets cannot share one node.

What is planned for Early Access?

The FAQ and launch post name more Gravhounds, jobs, worlds, enemies, weapons, upgrades, progression, plus balance, performance, and co-op work, over about six months.

Sources