Turrets
GRAVHOUNDS defenses
The launch post counts 22 turrets and deployable systems. GameMeca and COGconnected say 21. Six names are public. Power draw, credit costs, and unlocks are not.
How a defense enters a shift
You lay pipe, stand on the node, and pick a turret. The official overview at about 2:21 shows Laser Turret and Gunner Turret as choices, with a prompt to upgrade in place. Night store shots show a red beam turret working against a swarm, which matches the “directed energy” role without adding a damage number.
GameMeca’s launch piece adds MLRS, Electrocoil, Cryo Rocket, and Ballistic Shield. I do not copy damage types or power costs the article does not give. The other 16 names, if the count is 22, are unpublished. Builds explains why the first node should be a Fabricator before the entrance turret.
| Name | Type | Role | Damage | Power | Cost | Unlock | Name sources |
|---|---|---|---|---|---|---|---|
| MLRS | Rocket artillery platform | Area / splash damage | — | — | — | — | 1 source · new |
| Electrocoil | Electrical weapon platform | — | — | — | — | — | 1 source · new |
| Cryo Rocket | Cryo rocket | — | — | — | — | — | 1 source · new |
| Ballistic Shield | Shield | Tactical protection | — | — | — | — | 1 source · new |
| Laser Turret | Laser turret | Directed-energy defense | — | — | Credit cost (value not shown in UI) | — | 1 source · new |
| Gunner Turret | Gunner turret | Kinetic defense | — | — | Credit cost (value not shown in UI) | — | 1 source · new |
Source counts refer to the named entity. Field-specific evidence is identified in Sources; “—” means the cited material supplies no value. Checked 3 Nov 2026.
FAQ
Is it 21 or 22 defenses?
22 in the 2 Nov Steam launch post. 21 in GameMeca and COGconnected. Both figures stay.
Where do turrets go?
On pipeline build nodes. Demo Patch 1 stopped two turrets from sharing one node. The overview HUD shows an upgrade prompt on a placed turret.
What do Laser and Gunner cost?
The overview shows them as credit purchases. The credit number is not readable in the frame, so the cost cell stays qualitative.
Are MLRS and the shield confirmed by the studio?
Those four names (MLRS, Electrocoil, Cryo Rocket, Ballistic Shield) come from GameMeca. That is one outlet. Laser Turret and Gunner Turret come from the ID@Xbox overview.
Sources
- Steam announcement: OUT NOW in Early Access — official; Developer announcement text; checked 2026-11-03
- GameMeca launch article — independent reporting; Article text; checked 2026-11-03
- COGconnected launch report — independent reporting; Article text; checked 2026-11-03
- ID@Xbox gameplay overview — official; Public video frames at cited timestamps; checked 2026-11-03
- Steam: Demo Patch 1 — official; Developer patch post; checked 2026-11-03
Evidence for named rows
- MLRS: GameMeca launch article — MLRS named as a weapon platform — checked 2026-11-03
- Electrocoil: GameMeca launch article — Electrocoil named as a weapon platform — checked 2026-11-03
- Cryo Rocket: GameMeca launch article — Cryo Rocket named as a tactical tool — checked 2026-11-03
- Ballistic Shield: GameMeca launch article — Ballistic Shield named as a tactical tool — checked 2026-11-03
- Laser Turret: GRAVHOUNDS – Official Gameplay Overview (ID@Xbox), turret selection at 2:21 — checked 2026-11-03
- Gunner Turret: GRAVHOUNDS – Official Gameplay Overview (ID@Xbox), turret selection at 2:21 — checked 2026-11-03